State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · March 2022

Top 5 Shoot'em Up Games on iOS in Latin America: Q1 2022 Performance

Explore the performance of the top 5 Shoot'em Up games on iOS in Latin America during Q1 2022, including trends in downloads, revenue, and active users.

Top 5 Shoot'em Up Games on iOS in Latin America: Q1 2022 Performance

During the first quarter of 2022, the top 5 Shoot'em Up games on iOS in Latin America demonstrated varied performances in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared based on Sensor Tower data.

1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. saw consistent weekly downloads, starting from 18.9K in late December 2021 and fluctuating around 12K to 16K throughout the quarter. The game's revenue peaked at $4.3K in the last week of December, then experienced a decline to around $1.6K in February, before bouncing back to $4.1K in early March. Active users for the game varied, reaching a high of 75.1K in the first week of January and dropping to about 58.4K by mid-March, with a slight recovery to 64.1K at the end of the quarter.

Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. maintained a steady download rate, averaging around 8K per week, with a notable drop to 3.8K in the last week of March. The game's revenue showed a positive trend, peaking at $4.4K in the third week of March. Active users fluctuated between 34K and 45K, ending the quarter at 34K.

Galaxy Attack: Space Shooter from RocketAds Ltd experienced a gradual decline in weekly downloads, starting at nearly 4.8K and dropping to around 2K by the end of March. Revenue trends were relatively stable, with a peak of $1.8K in the last week of March. Active users followed a similar pattern, decreasing from 21.7K in early January to approximately 12.4K by the end of the quarter.

Archero by HABBY showed an interesting revenue pattern, starting at $5.2K and peaking at $9.8K at the end of February, before stabilizing around $5.4K to $7.6K in March. The game had modest download numbers, averaging around 3K weekly, with active users ranging from 21K to 26K throughout the quarter.

Soul Knight from 泽阳 李 saw a steady increase in downloads, starting at 4.4K and reaching nearly 4K by the end of March. Revenue remained relatively low but stable, peaking at $1.3K in late December and fluctuating around $700 to $1.2K throughout the quarter. Active users showed a declining trend, starting at 29.4K and ending at 22.1K.

For more detailed insights and data on these games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2022